How this table works
This is a single-player blackjack table with no real money anywhere in it. You buy in for 200 units, bet with chips from 1 up to 100, and your balance is written to your browser between visits. The goal is to reach one million units, which is deliberately a long way away.
The one rule that makes it a game rather than a slot machine: you cannot top up. A fresh buy-in is only available when your balance hits exactly zero. That means a bad run has consequences and a good run is worth protecting, which is the entire reason the number on your bank is interesting at all.
Rules and payouts
| Rule | This table |
|---|---|
| Decks | 6, reshuffled when the shoe runs low |
| Blackjack pays | 3 to 2 |
| Dealer | Hits soft 17 |
| Double down | Any two cards |
| Split | One split, matching ranks |
| Insurance | Not offered |
| Buy-in | 200 units, only at zero |
| Chip | Value |
|---|---|
| Grey | 1 unit |
| Red | 5 units |
| Blue | 10 units |
| Green | 25 units |
| Orange | 50 units |
| Black | 100 units |
How to lose slower
- Never take a card on 17 or higher. Any card above a 4 busts you. The maths is not close: standing is better than hitting on every hard 17 regardless of what the dealer is showing.
- Always split aces and eights, never split tens or fives. Two aces make one bad hand and two good ones. Two eights make 16, the worst hand in the game. Two tens are already 20, and splitting a pair of fives throws away a 10 you should be doubling on.
- Double on 11 against anything except an ace. You will draw a ten-value card roughly 30 percent of the time, and the dealer has to beat 21 from behind. It is the single most profitable double in the game.
- Stand on 12 through 16 when the dealer shows 2 through 6. The dealer is likely to bust from those cards. Letting them draw is better than risking a bust yourself, even though standing on 14 feels wrong.
- Size your bets against your bank, not your mood. Betting a hundred out of a two hundred bank means two bad hands end the run. Keeping any single bet under about 5 percent of your balance is what makes a long climb possible at all.
Frequently asked questions
Is any real money involved?
None. There is no payment, no purchase, no prize and no cash-out. Units are a score, and the only thing they unlock is a visual theme on this site.
Where is my balance saved?
In your browser's local storage, on the device you played on. It is never sent anywhere. Clearing your browsing data for this site resets you to a fresh 200 unit buy-in.
Why can I only buy in again at zero?
Because being able to top up whenever you like removes every consequence, and a balance that can never really go down is not worth watching. Hitting zero and starting again is part of the game.
What happens at a million units?
The Midas theme unlocks in the theme switcher and applies across the whole site, not just this page. It sits alongside light and dark once you have earned it.
What is the house edge here?
Around half a percent with reasonable play, which is standard for these rules: six decks, blackjack at 3 to 2, dealer hitting soft 17. Playing badly pushes it several percent higher, which is where most losses actually come from.
Can I count cards?
The shoe is six decks and reshuffles when it runs low, so in principle the count means something between shuffles. In practice the reshuffle point is early enough that it will not carry you to a million on its own.