Snake

Eat, grow, and try not to run into yourself. Three speeds, and you can turn the walls off.

How Snake works

The snake moves continuously and never stops. You steer, it eats, it grows by one segment per piece of food, and the run ends when the head meets its own body or, with walls on, the edge of the board. Every point of score is also a new obstacle, which is the whole design: the game becomes harder in exact proportion to how well you are doing.

That structure makes Snake unusual among arcade games. There is no difficulty curve set by the developer and no enemy that gets faster. The only thing standing between you and a higher score is the length you have already accumulated, so late-game play is entirely about managing the space you have left rather than reacting to anything external.

Score benchmarks

Score benchmarks on the 20x20 board
ScoreLengthStanding
under 10013Learning the controls
100 – 20023Getting comfortable
200 – 35038Around average
350 – 55058Good
550 – 80083Strong space management
800+100+Exceptional
Speed settings
SpeedStep intervalBest for
Slow160msLearning, and very long runs
Normal110msThe default balance
Fast70msShort, high-pressure runs

How to survive longer

  • Follow the walls, not the middle. A snake coiled around the perimeter keeps its body in one continuous mass and leaves the centre open. A snake that cuts through the middle splits the free space into pieces it cannot get back to.
  • Never leave a gap you cannot enter. A single empty cell surrounded by your own body is dead space for the rest of the run. When you are long, every turn should ask whether it seals off a region.
  • Take food on the way past, not by detouring. Chasing food directly is what kills long snakes. Plan a route that sweeps the board and collect food as it falls on your path rather than turning toward each new piece.
  • Turn the walls off while you are learning. Wrapping removes the edge collisions entirely and lets you focus on managing your own body, which is the harder and more transferable skill. Turn them back on once you are comfortably past 300.
  • Slow down the game, not your thinking. The slow setting gives you the same board with more time to plan. Long runs are far easier to build there, and the space management you learn carries straight over to the faster speeds.

Frequently asked questions

What is a good Snake score?

On a 20 by 20 board, 200 to 350 is around average. Above 550 is good and means you are managing space deliberately. Anything past 800 requires near-perfect routing.

What is the maximum possible Snake score?

Filling all 400 cells would score 3,970, but that requires a perfect Hamiltonian path through the whole board with no wasted moves. No human plays that way; it is a theoretical ceiling that solvers reach and people do not.

Does turning walls off make it easier?

Considerably, early on. Wrapping removes edge collisions entirely, so the only way to die is hitting yourself. Late in a run it makes very little difference, because by then your own body is the whole problem.

Why do I always die when the snake gets long?

Because the game changes character. Early Snake is about reaching food; late Snake is about not sealing yourself into a region you cannot escape. Most people keep playing it as a chase long after it has become a space management puzzle.

Can I play Snake on my phone?

Yes. Swipe in any direction to turn. The board is sized to fit a phone screen and the controls work the same as on desktop.

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