What this test measures
Squares flash white on a grid, then go blank, and you click every one you saw. Three lives. This version opens on the full seven by seven board with seventeen squares lit, which is past the point where most people stop seeing a pattern and start guessing.
It is here as practice for the grid and panel puzzles used on GTA roleplay servers, where a pattern appears briefly and you get one attempt to reproduce it.
Benchmento is not affiliated with Rockstar Games, NoPixel or any roleplay server.
Your best stays on this device. Open Your bench to see recent runs.
Average scores
| Level reached | Standing |
|---|---|
| Under 6 | Below average |
| 6 – 8 | Approaching average |
| 9 – 10 | Around average |
| 11 – 13 | Good |
| 14 – 16 | Very good |
| 17+ | Exceptional |
| Level range | What changes |
|---|---|
| 1 – 4 | Small grid, few squares |
| 5 – 8 | Grid grows, spatial load rises |
| 9 – 14 | Squares outnumber comfortable span |
| 15+ | Requires deliberate grouping |
How to improve your score
- Look at the shape, not the squares. On a grid this size, remembering nine separate positions is hopeless. Remember the outline they make.
- Split the grid in halves. Encode the top half and the bottom half as two smaller patterns. Two small shapes are easier to hold than one large scatter.
- Click the ones you are sure of first. Committing your confident squares before you start guessing stops a wrong click from wiping a life while you still knew the answer.
Frequently asked questions
How is this different from the normal visual memory test?
It starts on a seven by seven grid rather than three by three. The number of squares, lives and scoring are otherwise unchanged.
Why is my score lower here?
Because the early rounds are gone. The standard test lets you bank several easy levels first, so the same performance produces a higher level number there.
Is this from GTA?
It is an independent recreation of a common grid-memory puzzle, not affiliated with Rockstar Games, NoPixel or any server.