How the Fleeca door codes work
Two doors stand between you and the vault: the security office, then the vault corridor. For each one the branch system generates a six-digit access code and shows it for three seconds. Then the code disappears and the instructions appear: the code you type is not the one you saw, but that code changed the way the instructions say. The security office takes one instruction. The vault corridor takes two, applied in order.
The instructions are things like enter it backwards, increase every digit by one, move the first digit to the end, swap the first three digits with the last three or enter every second digit, then the digits left over. The code is checked as soon as the sixth digit goes in. A wrong code can be retyped, but every code expires 25 seconds after the instructions appear, and an expired code is replaced with a new one to memorise from scratch.
The score is the total time to open both doors. Seventy-five seconds is the limit; running out scores 100 seconds. In the Fleeca job as players describe it, the door codes come after you get into the branch system and before the vault panel. Benchmento is not affiliated with Rockstar Games, NoPixel or any roleplay server. This is an original version built from descriptions of how the hack plays, for practice in the browser.
What counts as a fast time
| Total time | Standing |
|---|---|
| Under 16s | Exceptional |
| 16 – 22s | Fast |
| 22 – 28s | Solid |
| 28 – 37s | About average |
| 37 – 75s | Slow but open |
| 100s | Locked out |
Six of those seconds are the two memorise windows, which nobody can skip. The rest is how fast you can hold six digits and rearrange them without writing anything down. The vault corridor, with two steps, is where most of the time goes.
How to open the doors faster
- Chunk the code. Read the six digits as two groups of three, like 482 917. Two chunks hold far better than six loose digits.
- Do the instructions on the chunks. Swapping the halves is just saying the second chunk first. Backwards is each chunk backwards, in reverse order.
- For plus or minus one, change as you type. Read each remembered digit and type the one next to it, one at a time, rather than building the new code in your head first.
- Two steps, in order. On the vault corridor, apply step one fully before step two. Doing them the other way round usually gives a different code.
- Do not rush the last digit. The code checks itself on the sixth digit, so a slip costs a full retype.
Frequently asked questions
Is this the NoPixel 5.0 Fleeca door codes?
It is an independent recreation built from descriptions of how the 5.0 Fleeca door codes play: memorise a six-digit code, then enter it changed by one instruction for the security office and two for the vault corridor. It is not connected to any server and is not affiliated with Rockstar Games or NoPixel.
What are the instructions?
Enter every second digit then the digits left over, increase every digit by one, decrease every digit by one, enter it backwards, move the first digit to the end, move the last digit to the beginning, swap the first and last digits, or swap the first three digits with the last three. Nine plus one wraps to zero, and zero minus one to nine.
What happens if I get it wrong?
The box shakes and clears, and you can type it again until the code expires. Codes expire 25 seconds after the instructions appear; then a new code with new instructions is generated, and you memorise again.
Can I play it on a phone?
Yes. Tapping the code box brings up the number pad, and the code checks itself when the sixth digit goes in.
What is the score?
Total seconds to open both doors, memorise time included. Seventy-five seconds is the limit; running out scores 100 seconds.